![]() I should search in my PMs, but by memory it should be :ĮDIT: <- look here for the proper guide, not my memory.īelow guide is the original post I wrote here. If you find where all these commands are located, you could of course replace "USB" by "SD", but you'll again be stuck with a limited program while you could make both of them compatible at the same time. You will have to locate all these mounting and accessing command and put the variable back. The "source" argument has been replaced with "USB" instead of "source" variable. Something like : wbfs_mount(source, path, etc.) ![]() There are part where there is a switch to select whether WBFS code in the cIOS is mounting SD or USB. wbfs game file IS a wbfs partition dump, containing only one game) like I said, it's possible and someone need free time to read and understand WBFS and other file system libraries.Įven if it's on FAT32, it's actually using WBFS partition (a. the tricky part is rewriting the WBFS library. It's not only an option in the loader to "list games from SD", this is very easy too. It's as much work to "search where it's hardcoded", adding SD card choice is the easiest part. It's not "easier" to change the source to replace the hardcoded USB to hardcoded SD. I really don't get the interest in using SD for Wii games, when USB is the best choice. Why do that? SD is less compatible (some games don't work at all), smaller, more expansive, slower, etc.
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